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It's Swords and Sandals as you've never seen it. This is definitely the biggest scope I've had for an S&S game and basically represents the best parts of S&S 2, S&S 3 and even S&S 4 and I can't wait to bring it to the world in 2022.” Now that the game is in Early Access, most likely several times a week at least. Through feedback on the Steam Community forums, I'll be updating the builds as often as I can. I'll be talking with players each week to get feedback on what's working, what needs balancing and what would be 'cool to see' in future builds.
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“There's a hugely active Swords and Sandals Community spread throughout here, Discord, YouTube and other social media platforms. How are you planning on involving the Community in your development process?
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“At this stage, the plan for the game is to remain the same both in Early Access and full release out of fairness to all players.” Will the game be priced differently during and after Early Access?
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Story is about 30% complete ( mainly just text to write, 1 month or so ).Multiplayer is not yet available ( Roughly 50% complete).Roughly 90% of armour and weapon sets are complete.Dungeons are not available yet ( 3-4 months time ).Roughly 80% of arenas and champions of the single player campaign are ready (1.5 months or so).“Here's a breakdown of what is in the Early Access build vs the full builds of the game.
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How is the full version planned to differ from the Early Access version? “The game went into Early Access on May 27 and I'm expecting a full release roughly 6 months or so later once I'm happy (and the community is happy) that the game is polished and ready to go full launch.”
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Early Access allows me that luxury, to listen to the players and improve on the game iteratively.”Īpproximately how long will this game be in Early Access? In the past, I've launched S&S games that weren't quite ready and I want to avoid that mistake by allowing the game time to grow and improve before unleashing it fully upon the world. “This is by far the biggest Swords and Sandals game I've ever made, and I want to get it right! The additions of multiplayer to the game and the entirely new skill systems mean there's going to be a lot of balancing, bugfixing and feature adding going in once the core game is there.